private static void PackInstrument()
{
switch ( Utility.Random( 6 ) )
{
case 0: PackItem( new Drums() ); break;
case 1: PackItem( new Harp() ); break;
case 2: PackItem( new LapHarp() ); break;
case 3: PackItem( new Lute() ); break;
case 4: PackItem( new Tambourine() ); break;
case 5: PackItem( new TambourineTassel() ); break;
}
}