public static bool IsStandard( CraftResource resource ) { return ( resource == CraftResource.None || resource == CraftResource.Iron || resource == CraftResource.RegularLeather || resource == CraftResource.RegularWood ); }
public override void GetProperties(ObjectPropertyList list) { base.GetProperties(list); if (!CraftResources.IsStandard(m_Resource)) { int num = CraftResources.GetLocalizationNumber(m_Resource); if (num > 0) { list.Add(num); } else { list.Add(CraftResources.GetName(m_Resource)); } } }