public override void AddNameProperties(ObjectPropertyList list)
{
base.AddNameProperties(list);
int index = CraftResources.GetIndex(Resource);
if (index >= 1 && index <= 8)
{
return;
}
if (!CraftResources.IsStandard(Resource))
{
int num = CraftResources.GetLocalizationNumber(Resource);
if (num > 0)
{
list.Add(num);
}
else
{
list.Add(CraftResources.GetName(Resource));
}
}
}