private bool isCorpseLootable(PlayerMobile player, Corpse corpse)
{
if (corpse.Owner == null || corpse.Deleted || corpse.Owner is PlayerMobile ||
(corpse.Owner is BaseCreature && ((BaseCreature)corpse.Owner).IsBonded) ||
!corpse.CheckLoot(player) || corpse.IsCriminalAction(player)
)
{
return(false);
}
return(true);
}