Server.Items.BaseRanged.OnHit C# (CSharp) Méthode

OnHit() public méthode

public OnHit ( Mobile attacker, Mobile defender, double damageBonus ) : void
attacker Mobile
defender Mobile
damageBonus double
Résultat void
		public override void OnHit( Mobile attacker, Mobile defender, double damageBonus )
		{
			if ( attacker.Player && !defender.Player && (defender.Body.IsAnimal || defender.Body.IsMonster) && 0.4 >= Utility.RandomDouble() )
				defender.AddToBackpack( Ammo );

			base.OnHit( attacker, defender, damageBonus );
		}