Server.Items.BaseRanged.OnFired C# (CSharp) Méthode

OnFired() public méthode

public OnFired ( Mobile attacker, Mobile defender ) : bool
attacker Mobile
defender Mobile
Résultat bool
        public virtual bool OnFired(Mobile attacker, Mobile defender)
        {
            if (attacker.Player)
            {
                Container pack = attacker.Backpack;

                if (pack == null || !pack.ConsumeTotal(AmmoType, 1))
                    return false;
            }

            attacker.MovingEffect(defender, EffectID, 18, 1, false, false);

            return true;
        }