protected void ComputeDamage(Mobile from, out int damageMin, out int damageMax)
{
double alchemy = from.Skills[SkillName.Alchemy].Value;
damageMin = (int)BasePotion.Scale(from, MinBaseDamage + alchemy / 11.0);
damageMax = (int)BasePotion.Scale(from, MaxBaseDamage + alchemy / 13.0);
}