public static int EnhancePotions( Mobile m )
{
int EP = AosAttributes.GetValue( m, AosAttribute.EnhancePotions );
int skillBonus = m.Skills.Alchemy.Fixed / 330 * 10;
if ( Core.ML && EP > 50 && m.AccessLevel <= AccessLevel.Player )
EP = 50;
return ( EP + skillBonus );
}