private static Transform locateAirlock(Part part)
{
Collider[] componentsInChildren = part.GetComponentsInChildren<Collider>();
int len = componentsInChildren.Length;
for (int i = 0; i < len; i++)
{
if (componentsInChildren[i].gameObject.tag == "Airlock")
{
return componentsInChildren[i].transform;
}
}
return null;
}