private static void FARdebug(Part part)
{
MonoBehaviour.print("FAR DEBUG FOR PART: " + part);
GameObject go;
Mesh m;
Mesh m2;
MeshFilter[] mfs = part.GetComponentsInChildren<MeshFilter>();
MeshFilter mf;
int len = mfs.Length;
for (int i = 0; i < len; i++)
{
mf = mfs[i];
m = mf.mesh;
m2 = mf.sharedMesh;
go = mf.gameObject;
MonoBehaviour.print("FAR debug data || go: " + go + " || mf: " + mf + " || mesh: " + m + " || sharedMesh" + m2);
}
MonoBehaviour.print("-------------------------------------------------------------------------");
}