public void ShutDown() { ThrottleIncrement = 0; computer.core.computer.SetThrottle(ThrottleIncrement); if (!state.Bt) { state.Target = -10; state.Bt = true; } states.Clear(); }
public void ShutDown() { foreach (AttitudeStateButton b in attitudeButtons) { b.ShutDown(); } rover.ShutDown(); throttle.ShutDown(); core.computer.ShutDown(); }