private WriteFileFromResources ( |
||
yourAssembly | ||
fullResourceName | string | |
Résultat | string |
public static string WriteFileFromResources(Assembly yourAssembly, string fullResourceName)
{
string tmpPath = Path.GetTempFileName();
return WriteFileFromResources(yourAssembly, fullResourceName, tmpPath);
}
Sprite::WriteFileFromResources ( |