Protogame.WorldViewProjectionEffectSemantic.OnApply C# (CSharp) Méthode

OnApply() public méthode

public OnApply ( IRenderContext renderContext ) : void
renderContext IRenderContext
Résultat void
        public void OnApply(IRenderContext renderContext)
        {
            if (_worldViewProjParamDirty)
            {
                if (_separatedMatrices)
                {
                    _worldParam.SetValue(_world);
                    _viewParam.SetValue(_view);
                    _projectionParam.SetValue(_projection);
                }
                else
                {
                    Matrix worldViewProj;
                    Matrix worldView;

                    Matrix.Multiply(ref _world, ref _view, out worldView);
                    Matrix.Multiply(ref worldView, ref _projection, out worldViewProj);

                    _worldViewProjParam.SetValue(worldViewProj);
                }

                _worldViewProjParamDirty = false;
            }
        }
    }