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Protogame
CompiledUnifiedShaderReader
GetTechniqueName
Protogame.CompiledUnifiedShaderReader.GetTechniqueName C# (CSharp) Méthode
CompiledUnifiedShaderReader Class Documentation
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Open project: RedpointGames/Protogame
GetTechniqueName()
public
méthode
public
GetTechniqueName
(
int
techniqueIndex
) :
string
techniqueIndex
int
Résultat
string
public string GetTechniqueName(int techniqueIndex) { throw new System.NotImplementedException(); }
CompiledUnifiedShaderReader
CompiledUnifiedShaderReader
GetConstantBufferCount
GetConstantBufferName
GetConstantBufferParameterCount
GetConstantBufferParameterOffset
GetConstantBufferParameterValue
GetConstantBufferSize
GetEffectKey
GetParameterAnnotationCount
GetParameterClass
GetParameterColumnCount
GetParameterCount
GetParameterElementsContext
GetParameterFloatBuffer
GetParameterInt32Buffer
GetParameterName
GetParameterRowCount
GetParameterSemantic
GetParameterStructMembersContext
GetParameterType
GetPassAnnotationCount
GetPassBlendState
GetPassCount
GetPassDepthStencilState
GetPassName
GetPassPixelShaderIndex
GetPassRasterizerState
GetPassVertexShaderIndex
GetShaderCount
GetShaderReader
GetTechniqueAnnotationCount
GetTechniqueCount
GetTechniqueName