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Protogame
CompiledUnifiedShaderReader
GetShaderCount
Protogame.CompiledUnifiedShaderReader.GetShaderCount C# (CSharp) Méthode
CompiledUnifiedShaderReader Class Documentation
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Open project: RedpointGames/Protogame
GetShaderCount()
public
méthode
public
GetShaderCount
( ) :
int
Résultat
int
public int GetShaderCount() { throw new System.NotImplementedException(); }
CompiledUnifiedShaderReader
CompiledUnifiedShaderReader
GetConstantBufferCount
GetConstantBufferName
GetConstantBufferParameterCount
GetConstantBufferParameterOffset
GetConstantBufferParameterValue
GetConstantBufferSize
GetEffectKey
GetParameterAnnotationCount
GetParameterClass
GetParameterColumnCount
GetParameterCount
GetParameterElementsContext
GetParameterFloatBuffer
GetParameterInt32Buffer
GetParameterName
GetParameterRowCount
GetParameterSemantic
GetParameterStructMembersContext
GetParameterType
GetPassAnnotationCount
GetPassBlendState
GetPassCount
GetPassDepthStencilState
GetPassName
GetPassPixelShaderIndex
GetPassRasterizerState
GetPassVertexShaderIndex
GetShaderCount
GetShaderReader
GetTechniqueAnnotationCount
GetTechniqueCount
GetTechniqueName