public void WriteRenderTransform(XMatrix matrix)
{
BeginGraphic();
WriteLiteral("{0:0.####} {1:0.####} {2:0.####} {3:0.####} {4:0.####} {5:0.####} cm\n",
matrix.M11, matrix.M12, matrix.M21, matrix.M22, matrix.OffsetX, matrix.OffsetY);
this.graphicsState.currentTransform.Prepend(matrix);
}