private void WriteGlyphs_Indices1(Glyphs glyphs, string text)
{
GlyphIndicesComplexity complexity = glyphs.Indices.Complexity;
complexity = GlyphIndicesComplexity.ClusterMapping;
switch (complexity)
{
case GlyphIndicesComplexity.None:
break;
case GlyphIndicesComplexity.DistanceOnly:
break;
case GlyphIndicesComplexity.GlyphIndicesAndDistanceOnly:
break;
case GlyphIndicesComplexity.ClusterMapping:
WriteGlyphs_ClusterMapping(glyphs, text);
break;
}
}