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OpenSim
Region
CoreModules
World
Voxels
VoxelModule
UndoTerrain
OpenSim.Region.CoreModules.World.Voxels.VoxelModule.UndoTerrain C# (CSharp) Méthode
VoxelModule Class Documentation
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Open project: N3X15/VoxelSim
UndoTerrain()
public
méthode
public
UndoTerrain
(
IVoxelChannel
channel
) :
void
channel
IVoxelChannel
Résultat
void
public void UndoTerrain(IVoxelChannel channel) { m_channel = (VoxelChannel)channel; }
VoxelModule
AddRegion
CheckForTerrainUpdates
Close
EventManager_OnNewClient
EventManager_OnPluginConsole
EventManager_OnTerrainTick
HandleM_sceneEventManagerOnRegisterCaps
HandleMatTableReq
HandleSetMatTableReq
HandleVoxelChunkReq
Initialise
InstallDefaultEffects
InstallInterfaces
InterfaceBakeTerrain
InterfaceElevateTerrain
InterfaceEnableExperimentalBrushes
InterfaceFillTerrain
InterfaceFlipTerrain
InterfaceGenerate
InterfaceLoadFile
InterfaceLoadTileFile
InterfaceLowerTerrain
InterfaceMultiplyTerrain
InterfaceRescaleTerrain
InterfaceRevertTerrain
InterfaceRunPluginEffect
InterfaceSaveFile
InterfaceShowDebugStats
LimitChannelChanges
LoadFromFile
LoadFromStream
ModifyTerrain
RegionLoaded
RemoveRegion
SaveToFile
SaveToStream
SendChunk
StoreUndoState
TaintTerrain
TryParseRange
URIFetch
UndoTerrain
UpdateRevertMap
client_OnBakeTerrain
client_OnLandUndo
client_OnModifyTerrain