private void InterfaceMultiplyTerrain(Object[] args)
{
m_log.Error("Unimplemented for voxels.");
/*
int x, y;
for (x = 0; x < m_channel.Width; x++)
for (y = 0; y < m_channel.Height; y++)
m_channel[x, y] *= (double) args[0];
*/
CheckForTerrainUpdates();
}