OpenNos.GameObject.Character.GenerateEquipment C# (CSharp) Méthode

GenerateEquipment() public méthode

public GenerateEquipment ( ) : string
Résultat string
        public string GenerateEquipment()
        {
            string eqlist = string.Empty;
            sbyte weaponRare = 0;
            byte weaponUpgrade = 0;
            sbyte armorRare = 0;
            byte armorUpgrade = 0;

            for (short i = 0; i < 16; i++)
            {
                if (Inventory != null)
                {
                    ItemInstance item = Inventory.LoadBySlotAndType<WearableInstance>(i, InventoryType.Wear) ??
                                        Inventory.LoadBySlotAndType<SpecialistInstance>(i, InventoryType.Wear);
                    if (item != null)
                    {
                        switch (item.Item.EquipmentSlot)
                        {
                            case EquipmentType.Armor:
                                armorRare = item.Rare;
                                armorUpgrade = item.Upgrade;
                                break;
                            case EquipmentType.MainWeapon:
                                weaponRare = item.Rare;
                                weaponUpgrade = item.Upgrade;
                                break;
                        }
                        eqlist += $" {i}.{item.Item.VNum}.{item.Rare}.{(item.Item.IsColored ? item.Design : item.Upgrade)}.0";
                    }
                }
            }
            return $"equip {weaponUpgrade}{weaponRare} {armorUpgrade}{armorRare}{eqlist}";
        }
Character