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OpenMinecraft
InfdevHandler
GetChunkHandle
OpenMinecraft.InfdevHandler.GetChunkHandle C# (CSharp) Méthode
InfdevHandler Class Documentation
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Open project: N3X15/MineEdit
GetChunkHandle()
private
méthode
private
GetChunkHandle
(
int
x
,
int
z
) :
OpenMinecraft.Vector2i
x
int
z
int
Résultat
OpenMinecraft.Vector2i
private Vector2i GetChunkHandle(int x, int z) { return new Vector2i(x, z); }
InfdevHandler
AddEntity
AddLightSourceAt
AssertBottomBarrierIntegrity
BeginTransaction
Check
ChunkModified
ClearInventory
CommitTransaction
CompressData
CompressDatamap
CompressLight
CompressLightmap
CullChunk
CullUnchanged
DecompressBlocks
DecompressData
DecompressDatamap
DecompressLight
DecompressLightmap
ExpandFluids
ForEachCachedChunk
ForEachChunk
ForEachChunkFile
ForEachKnownChunk
Generate
GetArmor
GetBlockAt
GetBlockIn
GetBlockIndex
GetBlockLightAt
GetBlockNumbers
GetChunk
GetChunkFilename
GetChunkHandle
GetChunkHeightmap
GetDataAt
GetDimensions
GetHeightAt
GetInventory
GetLightAt
GetMousePos
GetOverview
GetPrelimHeightAt
GetSkyLightAt
Global2Local
IsMyFiletype
Load
LoadChunk
LoadEnts
LoadMapGenerator
LoadTileEnts
Local2Global
NewChunk
NewNBTChunk
Populate
RegenerateLighting
RemoveEntity
RemoveTileEntity
Repair
ReplaceBlocksIn
Save
SaveAll
SaveChunk
SaveMapGenerator
SetArmor
SetBlockAt
SetBlockIn
SetBlockLightAt
SetChunk
SetChunkHeightmap
SetDataAt
SetDimension
SetEntity
SetHeightAt
SetInventory
SetPrelimHeightAt
SetSkyLightAt
SetTileEntity
SpreadLight
UnloadChunks
_GetChunkCoordsFromFile
_LoadChunk