OpenBve.Renderer.GetDistanceFactor C# (CSharp) Méthode

GetDistanceFactor() private static méthode

private static GetDistanceFactor ( World Vertices, World &Face, ushort GlowAttenuationData, double CameraX, double CameraY, double CameraZ ) : double
Vertices World
Face World
GlowAttenuationData ushort
CameraX double
CameraY double
CameraZ double
Résultat double
        private static double GetDistanceFactor(World.Vertex[] Vertices, ref World.MeshFace Face, ushort GlowAttenuationData, double CameraX, double CameraY, double CameraZ)
        {
            if (Face.Vertices.Length != 0)
            {
                World.GlowAttenuationMode mode; double halfdistance;
                World.SplitGlowAttenuationData(GlowAttenuationData, out mode, out halfdistance);
                int i = (int)Face.Vertices[0].Index;
                double dx = Vertices[i].Coordinates.X - CameraX;
                double dy = Vertices[i].Coordinates.Y - CameraY;
                double dz = Vertices[i].Coordinates.Z - CameraZ;
                switch (mode)
                {
                    case World.GlowAttenuationMode.DivisionExponent2:
                        {
                            double t = dx * dx + dy * dy + dz * dz;
                            return t / (t + halfdistance * halfdistance);
                        }
                    case World.GlowAttenuationMode.DivisionExponent4:
                        {
                            double t = dx * dx + dy * dy + dz * dz;
                            t *= t; halfdistance *= halfdistance;
                            return t / (t + halfdistance * halfdistance);
                        }
                    default:
                        return 1.0;
                }
            }
            else
            {
                return 1.0;
            }
        }