Model.UnitComponent.Add C# (CSharp) Méthode

Add() public méthode

public Add ( Unit unit ) : void
unit Unit
Résultat void
		public void Add(Unit unit)
		{
			this.idUnits.Add(unit.Id, unit);
		}

Usage Example

Exemple #1
0
        public static Unit Create(long id)
        {
            UnitComponent unitComponent = Game.Scene.GetComponent <UnitComponent>();
            GameObject    prefab        = ((GameObject)Resources.Load("Unit")).Get <GameObject>("Skeleton");

            Unit unit = EntityFactory.CreateWithId <Unit>(id);

            unit.GameObject = UnityEngine.Object.Instantiate(prefab);
            GameObject parent = GameObject.Find($"/Global/Unit");

            unit.GameObject.transform.SetParent(parent.transform, false);
            unit.AddComponent <AnimatorComponent>();
            unit.AddComponent <MoveComponent>();

            unitComponent.Add(unit);
            return(unit);
        }
All Usage Examples Of Model.UnitComponent::Add