public static Unit Create(long id)
{
UnitComponent unitComponent = Game.Scene.GetComponent <UnitComponent>();
GameObject prefab = ((GameObject)Resources.Load("Unit")).Get <GameObject>("Skeleton");
Unit unit = EntityFactory.CreateWithId <Unit>(id);
unit.GameObject = UnityEngine.Object.Instantiate(prefab);
GameObject parent = GameObject.Find($"/Global/Unit");
unit.GameObject.transform.SetParent(parent.transform, false);
unit.AddComponent <AnimatorComponent>();
unit.AddComponent <MoveComponent>();
unitComponent.Add(unit);
return(unit);
}