private void HandlePong(
NetPeer peer,
byte[] buffer,
int length)
{
if (peer.IsConnected == false)
{
return;
}
bool success =
NetEncoding.ReadProtocol(
buffer,
length,
out byte pongSeq,
out byte drop);
// Validate
if (success == false)
{
NetDebug.LogError("Error reading pong");
return;
}
peer.OnReceivePong(Time, pongSeq, drop);
}