public void Update(GameManager gameManager, Menu menu, Carte map)
{
if (nouveaujeu == false && gameManager.Etat == GameManager.etat.NouveauJeuIntro)
{
sonmanager.Stop();
sonmanager = sons[5].CreateInstance();
sonmanager.IsLooped = true;
sonmanager.Play();
nouveaujeu = true;
}
if (jeu == false && gameManager.Etat == GameManager.etat.InGame)
{
jeu = true;
}
if (!menu.pauseactive)
{
if (menu.sound == Menu.Son.On && sonmanager.State == SoundState.Paused)
{
sonmanager.Play();
}
if (menu.sound == Menu.Son.Off && sonmanager.State == SoundState.Playing)
{
sonmanager.Pause();
}
}
if(menu.pauseactive)
{
if (sonmanager.State == SoundState.Playing)
sonmanager.Pause();
}
}