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MapServer
PlayerObject
IsExit
MapServer.PlayerObject.IsExit C# (CSharp) Méthode
PlayerObject Class Documentation
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Open project: dream-young-soul/soul
IsExit()
public
méthode
public
IsExit
( ) :
bool
Résultat
bool
public bool IsExit() { return bIsExit; }
PlayerObject
AddExp
AddHotKeyInfo
Alive
BroadcastBuffer
CalcAttribute
CalcFightSoul
CalcSex
CanPK
ChangeAttribute
ChangeFubenMap
ChangeMap
ChangeMoney
ChatNotice
ClearHotKey
ClearScriptMenuLink
ClearThis
Dispose
EnterGame
ExitGame
FlyMap
GetBaseAttr
GetCurrentAction
GetCurrentNpcInfo
GetCurrentPtichID
GetCurrentRandom
GetCurrentRemotePtichId
GetDefense
GetEudemonSystem
GetFace
GetFightSoul
GetFightSystem
GetFriendSystem
GetGuanJue
GetHotKeyInfo
GetItemSystem
GetJob
GetLegionSystem
GetLevel
GetLookFace
GetMagicAck
GetMagicDefense
GetMagicSystem
GetMaxAck
GetMaxMagixAck
GetMenuLink
GetMinAck
GetMoneyCount
GetMountID
GetPKSystem
GetSex
GetTaskID
GetTeam
GetTimerSystem
GetTradSystem
GetUseItemEudemonId
Injured
IsDancing
IsDie
IsExit
IsGM
IsGhost
IsMountState
Kick
LeftNotice
Move
MsgBox
OpenDialog
PlayAction
PlayRobotAction
PlayerObject
ProcessAction_Attack
ProcessAction_Die
ProcessAction_Injured
ProcessAction_Move
ProcessNetMsg
Ptich
ReCallMap
RefreshRoleInfo
RefreshVisibleObject
ResetLevelExp
Run
ScroolRandom
SendDropItemInfo
SendHotKeyInfo
SendJueweiNotice
SendMonsterInfo
SendNpcInfo
SendRoleInfo
SendRoleMoveInfo
SendRoleOtherSystemInfo
SetCurrentAction
SetCurrentNpcInfo
SetCurrentPtichID
SetCurrentRandom
SetCurrentRemotePtichId
SetDancing
SetExit
SetFace
SetGuanJue
SetHotKeyInfo
SetJob
SetPkMode
SetTaskID
SetTeam
SetTransmitIng
SetUseItemEudemonId
SetZhaoHuanWuHuanObj
TakeMount
TakeOffMount
TransformGhost