public OnChangeSelection ( int newIndex ) : void | ||
newIndex | int | |
Résultat | void |
public override void OnChangeSelection(int newIndex)
{
if (!Usable(Items[newIndex]))
{
newIndex++;
if (newIndex >= Items.Count) newIndex = 0;
if (newIndex < 0) newIndex = Items.Count - 1;
}
base.OnChangeSelection(newIndex);
}
RPGListMenu::OnChangeSelection ( bool down ) : void |