LevelEditor.Game1.Update C# (CSharp) Méthode

Update() protected méthode

Allows the game to run logic such as updating the world, checking for collisions, gathering input, and playing audio.
protected Update ( GameTime gameTime ) : void
gameTime Microsoft.Xna.Framework.GameTime Provides a snapshot of timing values.
Résultat void
        protected override void Update(GameTime gameTime)
        {
            FlatRedBallServices.Update(gameTime);
            ScreenManager.Activity();

            EditorLogic.Activity();

            // TODO: Add your update logic here
            GluxManager.Update(); 
            base.Update(gameTime);
        }