LevelEditor.Game1.Draw C# (CSharp) Méthode

Draw() protected méthode

This is called when the game should draw itself.
protected Draw ( GameTime gameTime ) : void
gameTime Microsoft.Xna.Framework.GameTime Provides a snapshot of timing values.
Résultat void
        protected override void Draw(GameTime gameTime)
        {
            FlatRedBallServices.Draw();
            base.Draw(gameTime);
        }
    }