public void GMCreateItem(string[] str2)
{
if (player.Name != "SIR")
return;
script.item.Item temp;
try
{
temp = (script.item.Item)Activator.CreateInstance(Type.GetType("LKCamelot.script.item." + str2[1]));
}
catch { return; }
var newitem = temp.Inventory(player);
World.NewItems.TryAdd(newitem.m_Serial, newitem);
SendPacket(new AddItemToInventory2(newitem).Compile());
}