Klak.Wiring.MaterialColorOutEditor.OnInspectorGUI C# (CSharp) Méthode

OnInspectorGUI() public méthode

public OnInspectorGUI ( ) : void
Résultat void
        public override void OnInspectorGUI()
        {
            serializedObject.Update();

            EditorGUILayout.PropertyField(_target);

            // Try to retrieve the target shader.
            var shader = RetrieveTargetShader(_target.objectReferenceValue);

            if (shader != null)
            {
                // Cache the property list of the target shader.
                CachePropertyList(shader);

                // If there are suitable candidates...
                if (_propertyList.Length > 0)
                {
                    // Show the drop-down list.
                    var index = Array.IndexOf(_propertyList, _propertyName.stringValue);
                    var newIndex = EditorGUILayout.Popup("Property", index, _propertyList);

                    // Update the property if the selection was changed.
                    if (index != newIndex)
                        _propertyName.stringValue = _propertyList[newIndex];
                }
                else
                    _propertyName.stringValue = ""; // reset on failure
            }
            else
                _propertyName.stringValue = ""; // reset on failure

            serializedObject.ApplyModifiedProperties();
        }
    }