KinectWithVRServer.MainWindow.v1StatusHelper_KinectV1StatusChanged C# (CSharp) Méthode

v1StatusHelper_KinectV1StatusChanged() private méthode

private v1StatusHelper_KinectV1StatusChanged ( object sender, KinectV1Wrapper e ) : void
sender object
e KinectV1Wrapper
Résultat void
        void v1StatusHelper_KinectV1StatusChanged(object sender, KinectV1Wrapper.StatusEventArgs e)
        {
            bool kinectFound = false;

            for (int i = 0; i < availableKinects.Count; i++)
            {
                if (availableKinects[i].UniqueID == e.UniqueKinectID)
                {
                    if (e.Status != KinectStatus.Disconnected)
                    {
                        availableKinects[i].Status = e.Status;
                        availableKinects[i].KinectTypeString = GetKinectTypeString(e.Status, e.isXBox360Kinect);
                        availableKinects[i].kinectType = KinectVersion.KinectV1;

                        if (e.Status != KinectStatus.Connected)
                        {
                            availableKinects[i].UseKinect = false;
                        }
                    }
                    else
                    {
                        availableKinects[i].UseKinect = false;
                        availableKinects[i].PropertyChanged -= useKinect_PropertyChanged;
                        availableKinects.RemoveAt(i);

                        renumberKinectIDs();
                    }
                    kinectsAvailableDataGrid.Items.Refresh();
                    kinectFound = true;
                }
            }

            if (!kinectFound)
            {
                AvailableKinectData tempData = new AvailableKinectData();
                tempData.KinectID = null;
                tempData.UseKinect = false;
                tempData.KinectTypeString = GetKinectTypeString(e.Status, e.isXBox360Kinect);
                tempData.kinectType = KinectVersion.KinectV1;
                tempData.PropertyChanged += useKinect_PropertyChanged;
                tempData.Status = e.Status;
                tempData.UniqueID = e.UniqueKinectID;
                availableKinects.Add(tempData);
                kinectsAvailableDataGrid.Items.Refresh();
            }

            //Update the number of Kinects attached to the computer
            KinectStatusBlock.Text = availableKinects.Count.ToString();
        }
MainWindow