public override void onDoorStateChange(DoorStateChangeEvent Event)
{
//Player player = Server.GetPlayerByName(Event.Sender.Name);
//if (IsInsideAnotherHouse(player.Name, (int)Event.X, (int)Event.Y, CHECK_DOOR_LOCK) &&
// !player.isInOpList())
//{
// Event.Cancelled = true;
// player.sendMessage("You cannot open or close this door, it's locked and inside someone else's house", chatColor);
// return;
//}
}