House.House.Enable C# (CSharp) Méthode

Enable() public méthode

public Enable ( ) : void
Résultat void
        public override void Enable()
        {
            lastTime = Server.time;

            pluginFolder = Statics.PluginPath + Path.DirectorySeparatorChar + "House";
            CreateDirectory(pluginFolder);

            properties = new Properties(pluginFolder + Path.DirectorySeparatorChar + "house.properties");
            properties.Load();
            properties.Save(true);
            maxArea = properties.MaxArea;
            minHeight = properties.MinHeight;
            maxHeight = properties.MaxHeight;
            maxHouses = properties.MaxHouses;
            playersCanTeleport = properties.PlayersCanTeleport;
            playersCanMakeHouses = properties.PlayersCanMakeHouses;

            LoadHouseData();

            Program.tConsole.WriteLine(base.Name + " enabled.");
        }