public override void Enable()
{
lastTime = Server.time;
pluginFolder = Statics.PluginPath + Path.DirectorySeparatorChar + "House";
CreateDirectory(pluginFolder);
properties = new Properties(pluginFolder + Path.DirectorySeparatorChar + "house.properties");
properties.Load();
properties.Save(true);
maxArea = properties.MaxArea;
minHeight = properties.MinHeight;
maxHeight = properties.MaxHeight;
maxHouses = properties.MaxHouses;
playersCanTeleport = properties.PlayersCanTeleport;
playersCanMakeHouses = properties.PlayersCanMakeHouses;
LoadHouseData();
Program.tConsole.WriteLine(base.Name + " enabled.");
}