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Gvr
Internal
BaseVRDevice
SupportsNativeDistortionCorrection
Gvr.Internal.BaseVRDevice.SupportsNativeDistortionCorrection C# (CSharp) Méthode
BaseVRDevice Class Documentation
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Open project: omgwtfgames/unity-cardboard-photosphere
SupportsNativeDistortionCorrection()
public
méthode
public
SupportsNativeDistortionCorrection
(
List
diagnostics
) :
bool
diagnostics
List
Résultat
bool
public virtual bool SupportsNativeDistortionCorrection(List<string> diagnostics) { return true; }
BaseVRDevice
BaseVRDevice
ComputeEyesFromProfile
CreateStereoScreen
Destroy
GetDevice
GetEyePose
GetHeadPose
GetProjection
GetViewport
Init
MakeProjection
OnApplicationQuit
OnFocus
OnLevelLoaded
OnPause
PostRender
Recenter
RequiresNativeDistortionCorrection
SetDefaultDeviceProfile
SetDistortionCorrectionEnabled
SetElectronicDisplayStabilizationEnabled
SetNeckModelScale
SetVRModeEnabled
ShouldRecreateStereoScreen
ShowSettingsDialog
SupportsNativeDistortionCorrection
SupportsNativeUILayer
UpdateScreenData
UpdateState