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Gvr
Internal
BaseVRDevice
SetElectronicDisplayStabilizationEnabled
Gvr.Internal.BaseVRDevice.SetElectronicDisplayStabilizationEnabled C# (CSharp) Méthode
BaseVRDevice Class Documentation
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Open project: omgwtfgames/unity-cardboard-photosphere
SetElectronicDisplayStabilizationEnabled()
public
abstract
méthode
public
abstract
SetElectronicDisplayStabilizationEnabled
(
bool
enabled
) :
void
enabled
bool
Résultat
void
public abstract void SetElectronicDisplayStabilizationEnabled(bool enabled);
BaseVRDevice
BaseVRDevice
ComputeEyesFromProfile
CreateStereoScreen
Destroy
GetDevice
GetEyePose
GetHeadPose
GetProjection
GetViewport
Init
MakeProjection
OnApplicationQuit
OnFocus
OnLevelLoaded
OnPause
PostRender
Recenter
RequiresNativeDistortionCorrection
SetDefaultDeviceProfile
SetDistortionCorrectionEnabled
SetElectronicDisplayStabilizationEnabled
SetNeckModelScale
SetVRModeEnabled
ShouldRecreateStereoScreen
ShowSettingsDialog
SupportsNativeDistortionCorrection
SupportsNativeUILayer
UpdateScreenData
UpdateState