GameEntities.Unit.Server_SendIntellectToClients C# (CSharp) Méthode

Server_SendIntellectToClients() private méthode

private Server_SendIntellectToClients ( IList remoteEntityWorlds ) : void
remoteEntityWorlds IList
Résultat void
        void Server_SendIntellectToClients( IList<RemoteEntityWorld> remoteEntityWorlds )
        {
            SendDataWriter writer = BeginNetworkMessage( remoteEntityWorlds, typeof( Unit ),
                (ushort)NetworkMessages.IntellectToClient );
            //zero will sent if intellect NetworkType != Synchronized
            writer.WriteVariableUInt32( Intellect != null ? Intellect.NetworkUIN : (uint)0 );
            writer.Write( intellectShouldDeleteAfterDetach );
            EndNetworkMessage();
        }