void Server_SendIntellectToClients( IList<RemoteEntityWorld> remoteEntityWorlds )
{
SendDataWriter writer = BeginNetworkMessage( remoteEntityWorlds, typeof( Unit ),
(ushort)NetworkMessages.IntellectToClient );
//zero will sent if intellect NetworkType != Synchronized
writer.WriteVariableUInt32( Intellect != null ? Intellect.NetworkUIN : (uint)0 );
writer.Write( intellectShouldDeleteAfterDetach );
EndNetworkMessage();
}