GameCreatorGroupProject.GameObject.spawn C# (CSharp) Méthode

spawn() public méthode

public spawn ( System.Vector2 spawnCoords ) : bool
spawnCoords System.Vector2
Résultat bool
        public virtual bool spawn(Vector2[] spawnCoords)
        {
            maxX = spawnCoords[0].X;
            minX = maxX;
            maxY = spawnCoords[0].Y;
            minY = maxY;
            List<Segment> temp = new List<Segment>();
            //checks if each coordinate valid and sets values
            for (int i = 0; i < spawnCoords.Length; i++)
            {
                //creates segments from coordinates, connecting them together as vertices, with the last vertex connecting to the first
                if (i + 1 < spawnCoords.Length)
                {
                    temp.Add(new Segment(spawnCoords[i].X, spawnCoords[i].Y, spawnCoords[i + 1].X, spawnCoords[i + 1].Y));
                }
                else
                {
                    temp.Add(new Segment(spawnCoords[i].X, spawnCoords[i].Y, spawnCoords[0].X, spawnCoords[0].Y));
                }
                //finds maximum x and y values
                if (spawnCoords[i].X > maxX)
                {
                    maxX = spawnCoords[i].X;
                }
                if (spawnCoords[i].X < minX)
                {
                    minX = spawnCoords[i].X;
                }
                if (spawnCoords[i].Y > maxY)
                {
                    maxY = spawnCoords[i].Y;
                }
                if (spawnCoords[i].Y < minY)
                {
                    minY = spawnCoords[i].Y;
                }
            }
            //checks if collision is set and intersects with any existing object (with 0 movement)
            if (col && intersects(0f, "l", temp))
            {
                return false;
            }
            //if all conditions met, sets object params and returns true
            isSpawned = true;
            segs = new List<Segment>(temp);
            loc = new Vector2[spawnCoords.Length];
            Array.Copy(spawnCoords, loc, spawnCoords.Length);
            return true;

        }
        public virtual bool ontimer() {