GameCreatorGroupProject.GameObject.getMinY C# (CSharp) Méthode

getMinY() public méthode

public getMinY ( ) : float
Résultat float
        public float getMinY()
        {
            return minY;
        }

Usage Example

        private void glRoomView_MouseDown(object sender, MouseEventArgs e)
        {
            // First, get the coordinate of the click
            Point clickPt = glRoomView.PointToClient(MousePosition);
            clickPt.Y = glRoomView.Height - clickPt.Y; // Convert ref from upper left corner to lower left

            // Clear previous selection
            selectedSpr = null;
            selectedObj = null;

            // Check if the point is inside
            foreach (GameObject obj in currentRoom.Objects.Values)
            {
                if (obj.IsInside(clickPt))
                {
                    // Select the object for editing
                    selectedSpr = obj.sprite;
                    selectedObj = obj;

                    // Store the original position of the object before moving it
                    // so that the dictionaries can be accessed and updated
                    originalPos = new Vector3(selectedObj.getMinX(), selectedObj.getMinY(), selectedObj.depth);

                    // Display selected object's data in Room Viewer
                    txtXPos.Text = obj.getMinX().ToString();
                    txtYPos.Text = obj.getMinY().ToString();

                    mouseDown = true;

                    // Redraw so user can see selected object
                    glRoomView.Invalidate();
                    glRoomView.Update();

                    // break out to avoid conflicts
                    break;
                }
            }
        }