private readIntFromGameMemory ( int address, int offsets ) : int | ||
address | int | |
offsets | int | |
Résultat | int |
private int readIntFromGameMemory(int address, int[] offsets)
{
if (this.memory.OpenProcess("SSFIV"))
{
return Convert.ToInt32(this.memory.ReadInt(this.memory.BaseAddress() + (address + steamVersionMemoryOffset), offsets));
}
else
{
return -1;
}
}