FrameTrapped.Input.Utilities.SF4Memory.GetP2PosX C# (CSharp) Méthode

GetP2PosX() public méthode

public GetP2PosX ( ) : float
Résultat float
        public float GetP2PosX()
        {
            return readFloatFromGameMemory(0x80f0cc, new int[] { 12, 0x60 });
        }

Usage Example

 private VirtualKeyCode ResolvePlayerBackwardInput(int player)
 {
     if (player == 1)
     {
         return((_sf4m.GetP1PosX() < _sf4m.GetP2PosX()) ? Get(Input.Left, player) : Get(Input.Right, player));
     }
     else
     {
         return((_sf4m.GetP1PosX() > _sf4m.GetP2PosX()) ? Get(Input.Left, player) : Get(Input.Right, player));
     }
 }
All Usage Examples Of FrameTrapped.Input.Utilities.SF4Memory::GetP2PosX