public DrawEllipse ( |
||
fillColor | ||
Résultat | void |
public void DrawEllipse(Color fillColor)
{
_type = 2;
_fillColor = fillColor;
_colors = null;
_touchDisabled = false;
_requireUpdateMesh = true;
}
static public int DrawEllipse(IntPtr l) { try { FairyGUI.Shape self = (FairyGUI.Shape)checkSelf(l); UnityEngine.Color a1; checkType(l, 2, out a1); self.DrawEllipse(a1); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }