public void DrawEllipse(Color fillColor) { _type = 2; _fillColor = fillColor; _colors = null; _touchDisabled = false; _requireUpdateMesh = true; }
static public int DrawEllipse(IntPtr l) { try { FairyGUI.Shape self = (FairyGUI.Shape)checkSelf(l); UnityEngine.Color a1; checkType(l, 2, out a1); self.DrawEllipse(a1); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }