public void RegenRoomMap()
{
RoomData = new List<VMRoom>();
RoomData.Add(new VMRoom()); //dummy at index 0
for (int i=0; i<Stories; i++)
{
Rooms[i].GenerateMap(Walls[i], Floors[i], Width, Height, RoomData);
if (VM.UseWorld) WorldUI.RoomMap[i] = Rooms[i].Map;
RegenerateSupported(i + 1);
}
}