FBX.Scene.Nodes.Mesh.PropagateDirtyState C# (CSharp) Méthode

PropagateDirtyState() protected méthode

protected PropagateDirtyState ( ) : void
Résultat void
        protected override void PropagateDirtyState()
        {
            base.PropagateDirtyState();
            m_bWorldBBoxDirty = true;
        }