DungeonMasterEngine.GameSynchronizationContext.Post C# (CSharp) Méthode

Post() public méthode

public Post ( SendOrPostCallback d, object state ) : void
d SendOrPostCallback
state object
Résultat void
        public override void Post(SendOrPostCallback d, object state)
        {
            var t = Tuple.Create(d, state);
            lock (executionQueue)
                executionQueue.Enqueue(t);
        }