DungeonMasterEngine.Engine.Draw C# (CSharp) Méthode

Draw() protected méthode

protected Draw ( GameTime gameTime ) : void
gameTime Microsoft.Xna.Framework.GameTime
Résultat void
        protected override void Draw(GameTime gameTime)
        {
            GraphicsDevice.Clear(new Color(dungeon.Effect.FogColor));

            base.Draw(gameTime);
        }