Duality.Components.Physics.RigidBody.ProcessSingleCollisionEvent C# (CSharp) Méthode

ProcessSingleCollisionEvent() private méthode

private ProcessSingleCollisionEvent ( ColEvent colEvent ) : void
colEvent ColEvent
Résultat void
        private void ProcessSingleCollisionEvent(ColEvent colEvent)
        {
            // Ignore disposed fixtures / bodies
            if (colEvent.FixtureA.Body == null) return;
            if (colEvent.FixtureB.Body == null) return;

            Component otherComponent = colEvent.FixtureB.Body.UserData as Component;
            GameObject otherObject = otherComponent != null ? otherComponent.GameObj : colEvent.FixtureB.Body.UserData as GameObject;

            RigidBodyCollisionEventArgs args = new RigidBodyCollisionEventArgs(
                otherObject,
                colEvent.Data,
                colEvent.FixtureA.UserData as ShapeInfo,
                colEvent.FixtureB.UserData as ShapeInfo);

            if (colEvent.Type == ColEvent.EventType.Collision)
                this.NotifyCollisionBegin(args);
            else if (colEvent.Type == ColEvent.EventType.Separation)
                this.NotifyCollisionEnd(args);
            else if (colEvent.Type == ColEvent.EventType.PostSolve)
                this.NotifyCollisionSolve(args);
        }